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  • performance (Philip Jones)
    • Change number of layers to 64 or 128 for vector performance
    • Always loop vertically to nVertLevels, or multiples of 8, with a mask ("Strip-mining")
    • Remove all allocatable arrays for GPUs: change scratch arrays to permanent arrays.

    • reduce excessive diagnostics computations, other items, see: /wiki/spaces/OCNICE/pages/82673686
  • analysis
    • Continued work on analysis members and MPAS Analysis
    • smooth automated implementation in ACME, working at high resolution.
  • Sea-Level Rise Topic
  • non-Boussinseq / TEOS-10 (Mark Petersen)
    • needed for steric SLR
    • expected for next generation ocean models
  • wetting-drying / massless layers (Xylar Asay-Davis)
    • needed for ocean / land-ice coupling, moving grounding line
    • needed for coastal inundation
  • high-order pressure gradient (Mark Petersen)
    • mitigates errors associated with strongly sloped layer interfaces
  • quasi-Lagrangian vertical coordinate (regridding/remapping, hybrid vertical coordinates) (Luke Van Roekel (Unlicensed))
    • exploits a capability built into MPAS-Ocean
    • should improve representation / preservation of water masses
  • super-cycling of tracer transport
    • needed to make BGC more computationally tractable
  • Mesoscale eddy closure
    • funded by SciDAC3, in code base, needed to be validated in global configurations
  • thin-wall approach for bottom bathymetry
    • a great idea that we never have time to implement
  • improved vertical turbulence scheme (Luke Van Roekel (Unlicensed))
    • needed to get beyond KPP
  • prognostic SW penetration model (LV notes: mostly done already, just needs hooks to BGC)
    • needed to improve ocean boundary layer representation

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