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  • aave: Maps which compute a common refinement (intersection) mesh and then integrate a piecewise-constant reconstruction.

    • can be produced by: ESMF, NCO and TR/MBTR

    • pros: conservative, montonone, cell averaging good for fine-to-coarse maps.

    • cons: 1st order accurate, not suitable for coarse-to-fine maps (blocky results)

    • examples: esmfaave, ncoaave, traave

  • bilin: bilinear interpolation

    • can be produced by: ESMF, TR/MBTR

    • pros: monotone, 2nd order accurate

    • cons: non-conservative. not suitable for fine-to-coarse maps (aliasing errors)

    • examples: esmfbilin, trbilin

  • patch: patch based algorithm (L2 projection?).

    • can be produced by: ESMF only

    • pros: accurate. good for coarse-to-fine maps. not sure how it performance on fine-to-coarse maps.

    • cons: can have small non-monotone weights

    • examples: esmfpatch

  • intbilin: (TR/MBTR) Integrated bilinear or trilinear

    • can be produced by: TR, MBTR only.

    • pros: monotone, 2nd order, good for fine-to-coarse and coarse-to-fine maps.

    • cons: may have some issues when source grid has holes.

    • examples: trintbilin, mbtrintbilin

  • What’s the new map used for nonlinear tweaks needed for trigrid? I think TR’s “np2” - 2nd order FV?

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