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This page documents how to run SCREAMv1 on supported machines.

Notes:

  1. cori-intel optimized build has an internal compiler error (in shoc_assumed_pdf.cpp?). Avoid this by building in debug mode. Or run with gnu compiler on cori if you want to build optimized.

  2. perlmutter optimized build yields corrupted answers (really hot planet). Avoid this by building in debug mode.

  3. ne120 fails with OOM(?) errors right now when SPA is active. Delete that proc in namelist_scream.xmlne512 and ne1024 are too big to use SPA right now (will OOM). Run them with “no SPA” (prescribed drop #, no aerosol in radiation) by using the F2010-SCREAMv1-noAero compset. Several fixes are in the works.

  4. For perlmutter: you need to use the gnugpu compiler and set --gpu-bind=none in env_batch.xml:

    Code Block
    <directives compiler="gnugpu">
          <directive> --gpus-per-task=1</directive>
          <directive> --gpu-bind=none</directive>

...

ne4 (max = 96)

ne30 (max = 5,400)

ne120 (max = 86,400)

ne256 (max = 393,216)

ne512 (max = 1,572,864)

ne1024 (max = 6,291,456)

cori-knl (68 cores/node; 96+16 GB/node)

16x1

675x1

4096x1

3072x1

MAX_MPITASKS_PER_NODE = 8

perlmutter pm-gpu (64 cores/node; 4 GPUs/node; 256 GB/node)12x1

16x1

pm-cpu (128 cores/node; 512 GB/node)

syrah (16 cores/node; 64 GB/node)

32x1

160x1

1600x1

quartz (36 cores/node; 128 GB/node)

72x1

180x1

1800x1

summit (8 cores/node?; 6 GPUs/node; 512+96 GB/node)

256x1

4096x1

...

Location where CIME puts run:

available compilers

cori-knl

/global/cscratch1/sd/${USER}/e3sm_scratch/cori-knl/

intel, gnu

perlmutterpm-gpu

/pscratch/sd/{first-letter-of-username/${USER}/e3sm_scratch/perlmutterpm-gpu/

gnugpu, nvidiagpu, gnu, nvidia

pm-cpu

/pscratch/sd/{first-letter-of-username/${USER}/e3sm_scratch/pm-cpu/

gnu, nvidia

syrah

/p/lustre2/${USER}/e3sm_scratch/syrah/

intel

quartz

/p/lustre2/${USER}/e3sm_scratch/quartz/

intel

summit

/gpfs/alpine/cli115/proj-shared/${USER}/e3sm_scratch/ for run stuff

gnugpu, ibmgpu, pgigpu, gnu, ibm, pgi

...